Edict.20170915

This fortnight saw a lot of Vulkan experimentation and further work towards consistent vertex buffer handling in asset loading and dynamic geometry generators.

Vulkan

Delving into Vulkan for a week was interesting, but very intimidating. There are an amazing number of concepts that need to be chained together to accomplish …

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Edict.20170904

The bulk of this weeks work focused on integration of game logic with the render libraries, chasing up toolchain issues, and investigating an OpenGL state management bug. I’m still well and truely focussed on fairly dry technical and internal development details here.

Simluation reintegration

We’re now back to …

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